Season Guide to CSL Fall 2019 - Spring 2020
Counterstrike: Global Offensive
CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. We will be running a year-long season with weekly matches. There will be two divisions: Star League for "competitive teams" and Open League for "casual teams". During the regular season, teams will play Best of Threes in round robin conferences. The round robin will be (roughly) geographical, played across both Fall and Spring, with the top teams advancing to a double-elimination playoff bracket, Best of Three upper bracket and Best of Three lower bracket (up to two matches per week). The final match will be Best of Five with the upper bracket team starting 1-0 automatically.
Server information pending
Summary of Key Points
- Regular season format is round robin group play, with a format of best of three
- The top teams from the round robin will advance to the playoffs
- Playoffs will be a double elimination bracket, best of three upper and best of three lower; lower bracket teams will have up to two matches each week. The final match will be Best of Five with the upper bracket team starting 1-0 automatically
- Teams need (1) a coordinator and (2) a minimum of five unique players; a coordinator may also be a player if eligible
Schedule - Regular Season
- October 19: Match 1
- October 26: Match 2
- November 2: Match 3
- November 9: Match 4
- November 16: Match 5
- November 23: Match 6
- November 30: THANKSGIVING BREAK
- December 7: RESCHEDULE WEEK
- January 11: Match 7
- January 18: Match 8
- January 25: Match 9
- February 1: Match 10
- February 8: Match 11
- February 15: Match 12 (Note: some teams may have two matches during the final weekend of play)
Schedule - Playoffs (Star League) - TBD Based on Final Enrollments
- February 22: Upper Ro64
- February 29: Upper Ro32 // Lower Ro32 A
- March 1: Upper Ro16 // Lower Ro32 B
- March 7: Lower Ro16 A
- March 8: Upper Ro8 // Lower Ro16 B
- March 14: Lower Ro8 A
- March 15: Upper Ro4 // Lower Ro8 B
- March 21: Lower Ro4 A
- March 22: Lower Ro4 B
- March 28: Lower Ro2 A
- Top 3 advance to live championship (2 from upper and 1 from lower)
Schedule - Playoffs (Open League) - TBD Based on Final Enrollments
- February 22: Upper Ro64
- February 29: Upper Ro32 // Lower Ro32 A
- March 1: Upper Ro16 // Lower Ro32 B
- March 7: Lower Ro16 A
- March 8: Upper Ro8 // Lower Ro16 B
- March 14: Lower Ro8 A
- March 15: Upper Ro4 // Lower Ro8 B
- March 21: Lower Ro4 A
- March 22: Upper Ro2 // Lower Ro4 B
- March 28: Lower Ro2 A
- April 4: Finals
Note: "A" lower rounds are the first and "B" lower rounds are the second on the bracket, as there are always two rounds with the same amount of teams in the lower bracket.
Prize Pool (Star League)
- Total: $50,000
- 1st: $20,000
- 2nd: $10,000
- 3rd: $6,000
- 4th: $4,000
- 5th-6th: $2,000
- 7th-8th: $1,000
- 9th-12th: $600
- 13th-16th: $400
Prize Pool (Open League)
- 1st: 5x keyboards
- 2nd: 5x headsets
Tips for New Coordinators and Teams
Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:
1. Read the rules
Carefully. Rules are very important for creating a smooth experience!
2. Pick a responsible coordinator
This is the person who will submit lineups/reports on time, file disputes for forfeits or cheating accusations, and communicate with other coordinators and CSL admins on your behalf on a weekly basis; coordinators will also be responsible for making sure all team members are eligible under the rules. Coordinators must have a Discord name attached to their CSL profile, since Discord is where most communcation between teams will take place. You don't want to incur penalties because your coordinator is disorganized or forgetful!
3. Know that not all players are flexible
The default time for CSL matches is set for Saturday 12:00pm Pacific (and Sunday 12:00pm Pacific for the second weekly lower bracket matches). Most of the time our teams are friendly and can reschedule, but you may run up against a team that also has other obligations and cannot. Sign your team up for this league knowing that you will have to set aside time on Saturday afternoons.
The following are the official rules of the CSL CS:GO league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.
- Coordinators are responsible for ensuring that all members of the team follow the guidelines outlined in the section: player eligibility
- Each team must belong to an accredited college or university with a physical address (online universities are ineligible). The university must offer at least a 2-year degree program
- All teams must have a minimum of 5 players who are all students at the same university. There is no maximum number of players per team
- If a school has a TOTAL population of less than approximately 5,000, a player may request to join a nearby, affiliated university's team, as a combined team. All such requests will be evaluated by CSL administrators on a case-by-case basis and any exceptions must be renewed on an annual basis. All requests must include evidence of the total student population and a direct affiliation between the two institutions
- Examples of direct affiliation include but are not limited to: a community college's direct 1:1 feeder/transfer program, an applicable shared academic degree program, or a shared varsity athletics program
- The type of affiliation will determine the scope of the approved combined team, meaning that full affiliation across the entire school will allow all students to combine, whereas affiliation for one specific academic program will only allow those applicable students to combine
- Regional or satellite campuses of a university are counted as different schools by default, since most act as their own degree-granting institution/legal entity, but may apply for a combined team if the requirements are met
- 2-year schools such as community and technical colleges are more likely to be counted as one entity, since many act as one combined degree-granting institution/legal entity, and as such, combined teams between different campus locations within that 2-year school may have an increased total combined population limit of approximately 20,000 between the campuses
- Other factors of determination include, but are not limited to: the student's level of skill, the possibility of forming a team at his or her university, the average skill of the neighboring university, and the potential of rule-abuse. Please send an email to [email protected] with all required relevant information when requesting an exception
- Procedural note: when sending us an email regarding player exceptions, please make sure to include links to your school’s enrollment numbers, any affiliation with the school you’re looking to join, your own in-game profiles, and any additional information you may think is necessary. We will ignore emails that do not present at least the minimum information required here
- Procedural note 2: Having a school-affiliation and a population of less than 5,000 does not mean we will accept your exception request! These benchmarks are simply for us to consider the exception. Please understand that - everything needs to be approved via email by us first!
- Each player must be currently enrolled in their university with a valid university email address, taking full time courses, and in good standing
- Players must be registered as current students at their team's school unless approved under a combined team; see section: team eligibility
- Each player must be enrolled as a student with a full time course load for each academic term the season takes place (generally a minimum of 12 credit hours or 3-4 classes for undergrads, depending on the university's requirements). Graduate students are eligible to participate as long as they meet the full time status requirements of their university and program (likely less credits/classes required, or possibly even none on a research track!)
- One-time exceptions to this rule for part time students are possible for high performing students with an academic history of full time course loads for at least one full school year, and having no prior part time status or other issues (recurring issues are not eligible); please email [email protected] with relevant information about your situation to get approved to participate; exception requests should be made BEFORE the player in question plays in a match
- Players graduating during the school year season do not have to meet the full time credit requirement if they need less than required amount to graduate, they only need to be part time status, as long as they have been full time for their entire academic history (and in good standing), and they will also continue to be eligible to participate for the rest of the current season if they graduate in the middle of the school year; contact [email protected] if clarification is needed
- Players must be in "good standing" or equivalent, as defined by their university/program (generally 2.0 term GPA) for the duration of the season; standing at the beginning of the season is based on the previous academic term. Students on academic probation, leave of absence, or any circumstances other than the norm of taking enough classes and passing, are unable to play in CSL until they return to good standing. Players found in violation of this rule are subject to penalties. See section: penalties
- Players must be registered with valid Steam ID’s (this is your unique ID #, STEAM_0:1:30159550 for example). If you are unsure of how to find your steam ID, visit this website! Just type in your steam username and it will pull your ID for you. This number is what is needed for your profile
- Barcode IDs and any other offensive names are not allowed. Players with disallowed names may be asked to change their names. Failure to have updated information will result in penalties. See section: penalties
- Player registration is open through the regular season. At the end of the last weekend of regular season play, rosters will officially LOCK and no new players may be added
- Players can only play for one school; players on dual enrollment may not play for multiple schools and must be approved by tournament admins
- In the case of a school transfer, if a player has already played in the current season, they must be reviewed and be approved by the tournament admins at their discretion. Players who have not played a match in the current season will be automatically approved
- If a player continues to play under their original school without explicit approval, they will be counted as an illegal player and may be subject to penalties. See section: penalties
- Players cannot be suspended by CSL for previous infractions outside of the CSL.
- With the exception of Fortnite, players may only actively play in one (1) CSL league at any time (League of Legends, Rocket League, etc.), though they may play as a substitute in another CSL league during the regular season. Substitutions across leagues will count towards a team's limit of five (5) substitutions.
- CSL staff may request and check transcripts/academic files of all players at any time during the season. Failure to provide proof of education will result in penalties. See section: penalties
Regular Season Format
- Schools can elect to have their teams participate in either Star League or Open League. A school can field both Star and Open teams, but are limited to only one Star League team with priority entry given to official varsity/club teams; there is no team limit for Open. Participants may only play for one CS:GO team for their school for the duration of the season (complying with substitution and player movement rules listed below)
- CSL will organize teams into (roughly) geographical round robin conferences, with the top teams advancing to the playoffs
Playoffs and Tie Breakers
- The top four (4) teams per conference for both Star League and Open League will qualify for the Playoffs. In some cases additional top-performing teams may qualify, based on the criteria below.
- Seeding for playoffs is based on performance during the regular season with all groups mixed together for the playoff bracket. Bracket setup is systematic and there is no inter-group seeding to skew the positions and forcing teams from the same groups to play each other early on (e.g. 1st place in group A = 1st place in group B)
- In the playoffs, the same rules and procedures as during the regular season will apply except for the expanded match format and map selection process. The upper bracket is best of three and the lower bracket is best of three with up to two matches per week
- To determine the top performing regular season teams we rank the following criteria:
- Match record (defined by total matches won - total matches lost)
- Set differential, if applicable (defined by taking the total number of sets won - total number of sets lost). A set is defined as a single game or map within a match or series
- Round differential (defined by taking the total number of rounds won - total number of rounds lost)
- Head-to-head matchup, if applicable
- Number of forfeits and infractions
- In the case of teams being tied in both match score and differentials with no head-to-head result available and no difference in infractions, the teams will play in a tiebreaker round which will be a series of matches between the tied teams, played with the regular season CSL format to determine final rankings
- Tiebreaker games are ONLY played if the result will impact priority seeding positions (defined as a seed which grants a first round BYE vs not receiving a BYE, or a seed granting a playoff spot versus not granting a playoff spot)
- Ties that DO NOT affect priority seeding positions (e.g. if two teams are tied for the 12th and 13th seed) will be decided by coin toss rather than a tiebreaker match
- All Star League matches will take place on ESEA and will be available through the ESEA client. All Open League matches will take place on FaceIt, unless both teams agree to use another platform. For example, if both Open League teams have ESEA accounts, they are welcome to use that platform. If teams cannot agree on a platform, the match must be played on FaceIt.
- Teams will compete against each other in weekly 5v5 matches throughout the season. A Team of four (4) or fewer players will not be eligible to participate at any point during the season or Playoffs.
- Default times for matches are Saturdays 12:00pm Pacific (and Sunday 12:00pm Pacific for the second weekly lower bracket matches)
- The form of competition is Counter-Strike: Global Offensive, played on the current patch
- Group stage matches and Playoffs are Best of Three with vetoes. The final Playoffs match will be Best of Five with the upper bracket team starting 1-0 automatically.
Note: Any changes made to Valve's Active Duty map pool will be reflected above.
Map Veto Procedure
Team A (left-side on the Match page) starts the process and the order of the bans / picks is as follows:
- Team A removes one map.
- Team B removes one map.
- Team A picks the first-played map, team B decides the sides on this map.
- Team B picks the second-played map, team A decides the sides on this map.
- Team A removes one map.
- Team B removes one map.
- Remaining map is being played as a decider, if required. Knife for sides.
Coordinators must complete the veto process using the Match page's chat in advance of each Match. If a Coordinator does not complete the veto process on behalf of their team they will forfeit the Match, at the disrection of CSL admins.
- All players within a match should record first person demos for all CSL matches; see section: administrative rules
- All live streamed matches must have at least a 5 minute delay, with both teams consenting. PLEASE NOTE: any time a game is streamed there is the potential for cheating
- CSL admins or streamers are the only observers allowed in each game by default. Players have a right to request no observers in a game with the exception of official CSL administrators or casters
- Teams who wish to have additional observers in-game may do so only with the approval of the opposing coordinator. Teams who wish to stream their own games must likewise first get the approval of the opposing coordinator. Teams who allow observers or their own streamers, however, understand the possibility of cheating and will subsequently waive their right to complain about observer cheating or stream cheating
- A match officially broadcast by CSL may not have any other observers, superseding the above mentioned observer rules
- Changing the keybinding/keymapping of an individual action is allowed, however all scripts, macros, and aliases that give an unfair advantage in-game or otherwise affect gameplay are illegal by default, based on generally accepted practices in major CSGO events. For example, jump throw and quick buy binds are allowed; other scripts are not allowed. Usage of any other scripts will result in penalties and potential reversed match results
- Each team is allowed four pauses per set. Each pause is allowed to last up to a maximum 30 seconds; you do not receive "carry over" time for future pauses if your pause lasts less than 30 seconds. After 30 seconds, the game must be resumed
- Coaching is allowed, following Valve's official policy; coaches may only speak to players during warmup, half time, and timeouts.
- Players must use their CSL website username and team tag for ALL official CSL matches (e.g. [UCSD] Xeris). This is to make life easier for casters, administrators, and opposing coordinators wanting to report games easily!
- Interactions should be limited to glhf or related (for STARTING the game), gg, good game or related (for ENDING the game), and general game setup, technical problems, or other game-relevant issues. Teams may speak or otherwise have friendly banter if both sides are amenable, however excessive or bad mannered interactions may result in penalties for the offending player and team. See section: penalties
- All interactions, including but not limited to, chat, PM, emotes, emails, or any other interactions, whether in-game or outside the game, will fall under this rule; to put it simply, if a team tells you to stop interacting with them, your team must cease all interactions, other than for necessary technical-related issues
- Procedural note: To claim a set win, please request politely: "please stop interacting with us or I am reporting you for an interaction violation," and then do not respond to further provocations by other players
- Other than giving an acknowledgement or one of the allowed interactions above, if the other player continues to interact with your team, your team must leave the game and send us the replay, VOD, or other evidence from the entire game for context in order to claim a forfeit win
- If there is a violation during the game, your team MUST leave the game in order to attempt to claim the forfeit, otherwise the completed results will stand if you finish the game
- Note that interaction violation forfeit requests will be denied if your team does not follow the proper procedures, if your team also uses bad manners yourselves, or if your team is goading the opponent into it, so if you leave the game prematurely/erroneously, your team will end up with the forfeit loss
- IMPORTANT NOTE: Remember, results will stand if you play through the game. If there are problems or issues (lag, chat violations, etc) that call for a regame or forfeit, please pause the game and speak to a CSL admin. If you play through the game, you CANNOT retroactively request regames or forfeits (unless both teams agree on a regame)
- Teams will be allowed 5 substitutions for the entire season; substitutes must come from their CSL team roster or a lower league team (I.E. a player on an Open League team playing for a Star League team)
- Coordinators may make just 1 substitution per match; additional subs may only be made with the express permission of the opposing team. This permission must be documented and submitted as proof for substitution
- Procedural Note: To explain further: a substitution only occurs DURING the match, in between games of the Best of Three series. Teams can use any pairing of 5 players from their roster on any given week. If a player needs to leave after a game, that team may substitute him for another player. Players CANNOT be substituted DURING a game
- There will be limited allowances for players to move UP from an Open League team to a Star League team during the regular season only. A player on an Open League roster may conditionally move up to play in a match for his or her Star League team. Players may NOT move from a Star League team down to an Open League team. Some conditions that may allow an Open player to move to a Star team are:
- There are no other available substitutes and the Open player is required for the Star team to avoid a forfeit loss (NOTE: these player movements also must adhere to substitution rules, I.E. the use of an Open player will count as a substitution)
- Each team will have a coordinator that is responsible for organizing his or her team, submitting lineups and results, taking accurate screenshots as evidence for forfeits and other issues, and serving as a point of contact with CSL staff and other coordinators. Coordinators must have a Discord name (i.e. PlayerA#1234) attached to their CSL profile, since Discord is where most communcation between teams will take place. Beginning January 18, 2020, if a coordinator has not added a Discord name to their CSL profile and an opposing team's coordinator is not able to reach them, they will risk forfeiting their team's games at the discretion of tournament officials. The coordinator is also responsible for making sure all team members are eligible under the rules
- The pre-set time for all matches is Saturday at 12:00pm Pacific (and Sunday 12:00pm Pacific for the second weekly lower bracket matches). Matches must be played at the default time unless both teams agree to play at a different time. Normal non-broadcasted regular season Matches during the Fall semester may be rescheduled to any time on or before December 8, 2019, and regular season Matches during the Spring semester may be rescheduled to any time on or before February 16, 2020. Any Matches that have not been completed by the deadlines will be treated as double-forfeits. No playoff matches may be postponed past the default weekend except for CSL broadcast purposes (exceptions may be granted on a case-by-case basis upon detailed review by CSL administrative staff)
- Procedural note: When agreeing to reschedule a match, both teams must email [email protected] with the agreed upon date and time to confirm or provide applicable evidence of the reschedule. Once this date and time is agreed on it will be considered the new official match time, and forfeit rules will apply to it
- A team that does not show up for a match 15 minutes after the default start time will forfeit the match. Players are given a 3 minute grace period in between sets; a player who is not ready for his specific set within 3 minutes of the previous game ending auto-forfeits
- Procedural note: in order to claim a forfeit win, please click the “request forfeit” button on the match page ON THE CSL WEBSITE, submit your screenshot (if you have multiple, please combine them into one image) and write a brief description to explain the situation. An administrator will then review your request and accept or deny it. If your request is denied, you likely did not show the proper evidence or date/timestamp in your screenshot; check with the tournament admins if clarification is needed
- Match results must be uploaded to the website as soon as possible; even if your match is broadcasted, all teams must still report their matches. All unreported or unfinished/pending matches will result in a loss for BOTH teams after the reporting deadline on the last weekend of each group stage. Unreported playoff matches will result in BOTH teams being removed
- In order to report your match, the coordinator of the winning team MUST: (1) add the lineups for all five members of BOTH teams, and (2) submit screenshots of the victory screens. Failure to accurately report games will result in penalties. See section; penalties
- All players are highly encouraged to save first person demos during all CSL matches as they will be used as evidence during any disputes in case of extraordinary cases or if there is an issue with the server demo. Failure to produce demos upon CSL request will be counted as evidence against you and may lead to a forfeit. Demos should be kept for the entire season
- To record a demo, use the console command “record NAME”, without quotes. The name should be the match date and your player name for easy identification. When the match is concluded, use the console command “stop” or simply disconnect, and the demo recording will stop
- If assistance is needed, please email [email protected]. For live assistance, there will be an admin available on CSL's official DISCORD CHANNEL during the default match time. Click HERE! to download the app and join the CSL channel!
- During the week, CSL will have open "office hours" on our official DISCORD CHANNEL. Mondays 8pm-9pm PST you'll be able to hop on our DISCORD and receive assistance from our admins
- We understand that CSL is a long league and not every team can play every single week. However, repeated forfeits impact the playing experience for all teams, and repeated forfeits may result in removal from the league. If a team is removed from the league because of forfeits (especially in the playoffs), that team will: (a) not be entitled to any refunds if registration fees were paid; and (b) will forfeit any and all prize earnings
- If a team forfeits two matches during the regular season, they will be given an official warning. This warning will be sent via email to the team's coordinator and all players on the roster
- A third forfeit, with no explanation given by the forfeitting team, may result in CSL removing the team from the league. This decision cannot be appealed. If a team is able to provide CSL administrators explanations or specific reasons for their forfeits, that team may be allowed to continue playing
- If your team has been selected for a broadcast your coordinator will be notified via email
- The match will be moved from the default time to a broadcasted time slot. Please check your individual team pages to confirm these changes
- Yes, this is mandatory
- Once you're scheduled for a broadcast you may not move or reschedule the match without the approval of the production director. Doing so or playing ahead of your broadcasted time will result in a forfeit for both teams
- This year we will allow teams to notify us no later than 7 days prior to their broadcast date if they have an issue with the time presented. Any team that cancels later than that 7 day period will be automatically forfeited.(Certain times there will be exceptions, e.x. first couple weeks of the fall, as it's very sudden for those team to prepare/adjust schedules for match times.)
- If your team is planning on dropping out or going inactive please let the production director or one of the admins know asap. Going dark and not saying anything leaves us vulnerable and creates a bad impression of your team/school
- You can view the publicly available broadcast schedule HERE (TBD)
Penalties and Bannable Offenses
- Player verification: a player who fails academic verification by CSL (e.g. on probation, fails to send in files, etc...) will have all of his or her CSL matches overturned. That player will also be banned for the remainder of the CSL season and the following season. If it is found that the coordinator knowingly used an ineligible player upon investigation, the coordinator may be removed from his or her position, or harsher penalties may be levied on the team, on a case by case basis. The team will also forfeit a minimum of 20% of all prizes, but may be higher, depending on the severity of the case as determined by CSL admins
- Addendum: a student who starts the season eligible to play, but ends up on academic probation mid-way through the year will not be allowed to play in any future matches, but his or her previous games will stand as valid. Any such case should be pointed out immediately to CSL administrators. Failure to do so will result in the penalty listed above for any game a player plays after going on probation. Failure to notify CSL administration of such cases will again, result in penalties
- Falsifying records: a player or coordinator found falsifying records, including but not limited to a student’s enrollment or transcript information, will be immediately removed from the league and banned for 1 year. Furthermore, any and all matches played by the player in question will be overturned and all prize money earned by the entire team will be forfeit
- Incorrect Steam IDs: We will send one warning to the COORDINATOR of the team if his or her players are found with incorrect Steam IDs in their profile. The errors must be corrected before the team’s next match. If the error is not fixed by the time of the team’s next match, said team will receive one game loss, and will continue receiving one loss each week the player's information is not correctly updated
- False or incorrect result reporting: Teams who upload false or incorrect results will receive one warning. A 2nd warning will result in the reversal of the game(s) in question. A 3rd warning will result in the entire match score being reversed. Any further infractions will result in removal from the league
- Illegal Players: Illegally using a player from another Dota team in the school, or outside the school, whether in the same division or not, will result in a match forfeit penalty, and potentially having the player suspended from ALL activities in CSL and the team removed from the season, depending on the circumstances; CSL admins will determine the adequate punishment for repeat offenders at their discretion. If your opponent is using an illegal player, notify an admin immediately
- Bad manner: Players who use excessive bad manner, insults, or other such related behavior towards another player or admin as determined by CSL staff will be given a single warning. Another instance of excessive bad manner will result in the offending player being banned from the current season. In more extreme cases, a player may be penalized or even banned without warning, permanently, at CSL tournament admin discretion
- Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will be immediately banned from the current season and 1 year thereafter. Furthermore, any and all prize money earned by that player will be forfeit, and all his or her matches reversed. For documentation purposes, prize money earned by an individual will be calculated by taking the team’s winnings divided by the amount of players total (e.g. $10,000 / 6 players)
- If a team that is selected to play a LIVE BROADCAST game fails to show up for its match on schedule, and did not notify us of any scheduling conflicts during the registration period will be subject to ONE warning. A second instance of a team not showing up to a live broadcast slot will result in a forfeit of $150 in any prize money the team wins. This amount will double for each subsequent violation
- If a team qualifies for the live Grand Final and can not attend -- the team will forfeit 2/5 of its total prize money for every member who cannot attend
Fees, Data, and Other Legal Notices
- CSL's CSGO League is free for 2019-2020!
- As stated above: CSL will collect data from our users, including educational information found on their transcripts. This information is used solely for the purpose of verifying eligibility in CSL. Educational information is kept securely in CSL's files and are retained for a period of 6 months (to see through the conclusion of the league and paying out of prize pools). After this period, the files are permanently destroyed. CSL never retains this information for longer than 6 months
- CSL must collect tax information for all winning teams (W9 forms for American citizens, W8 forms for Canadian citizens). This information is required in order to receive prize payments from CSL. CSL uses these forms for tax purposes only
- After any tournament or league concludes that has prizing attached, CSL will reach out to all winners to collect their information. Teams or players have 30 days to submit the required information to CSL. Failure to submit prize information within 30 days may result in a forfeiture of prize (this will be handled at CSL's discretion)
- At the conclusion of the collection deadline, CSL will process all payments through its finance department. Payments take up to 45 days from this point, pending complete information. If any team or player submits incorrect information, prize payments may be delayed
For any CS:GO related questions - please feel free to email us at [email protected] or speak to an admin live during office hours on DISCORD in the CS:GO Tournament chat.