Season Guide to CSL Fall 2019 - Spring 2020
League of Legends
CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. We will be running a year-long season with weekly matches. There will be three divisions: Star for "competitive teams", Open for "semi-competitive/casual teams" and Gold for "casual teams" of rank Gold or lower players. During the regular season, teams will play Best of Threes in round robin conferences. The round robin will be (roughly) geographical, played across both Fall and Spring, with the top teams advancing to a double-elimination playoff bracket, Best of Three upper bracket and Best of Three lower bracket (up to two matches per week). The final match will be Best of Five with the upper bracket team starting 1-0 automatically. In addition to our normal season, we will be running an independent, optional, and informal "preseason" to allow CLoL teams to practice, with a group stage and bracket (with up to 2 weekly matches) in the Fall; teams may use this preseason to test different rosters by using members from their other teams in the JV divisions.
Summary of Key Points
- Regular season format is round robin group play, Tournament Draft Mode using tournament codes in Best of Threes
- Gold is limited to players ranked Gold or lower; see section: 'Regular Season Format', for more information
- The top teams from the round robin will advance to the playoffs
- Playoffs will be a double elimination bracket, best of three upper and best of three lower; lower bracket teams will have up to two matches each week. The final match will be Best of Five with the upper bracket team starting 1-0 automatically
- There will be an independent, optional, and informal "pre-season" to allow CLoL teams to practice, with a group stage and bracket in the Fall (with up to two weekly matches); players may be shared with their other teams in JV. [NOTE: we are not affiliated with the CLOL season at all, and this pre-season is not officially endorsed or supported by Riot]
- Teams need (1) a coordinator and (2) a minimum of five unique players; a coordinator may also be a player if eligible
- For a very helpful list of FAQ: please read HERE!!
Schedule - Regular Season (Star League, Open League, Gold League)
- October 19: Match 1
- October 26: Match 2
- November 2: Match 3
- November 9: Match 4
- November 16: Match 5
- November 23: Match 6
- November 30: THANKSGIVING BREAK
- December 7: RESCHEDULE WEEK
- January 11: Match 7
- January 18: Match 8
- January 25: Match 9
- February 1: Match 10
- February 8: Match 11
- February 15/16: Match 12 (Note: some teams will have two matches during the final weekend of play)
Schedule - Playoffs (Star League) - Updated April 22, 2020
- February 22: Upper Ro64
- February 29: Upper Ro32 // Lower Ro32 A
- March 1: Upper Ro16 // Lower Ro32 B
- March 7: Lower Ro16 A
- March 8: Upper Ro8 // Lower Ro16 B
- March 14: Lower Ro8 A
- March 15: Upper Ro4 // Lower Ro8 B
- May 2: Lower Ro4 A
- May 10: Upper Finals // Lower Ro4 B
- May 17: Lower Ro2 A
- May 23: Lower Finals
- May 31: Grand Finals
Schedule - Playoffs (Open League) - Updated April 22, 2020
- February 22: Upper Ro128
- February 29: Upper Ro64 // Lower Ro64 A
- March 1: Upper Ro32 // Lower Ro64 B
- March 7: Lower Ro32 A
- March 8: Upper Ro16 // Lower Ro32 B
- March 14: Lower Ro16 A
- March 15: Upper Ro8 // Lower Ro16 B
- May 2: Upper Ro4 // Lower Ro8 A
- May 10: Lower Ro8 B
- May 17: Upper Finals // Lower Ro4 A
- May 23: Lower Ro4 B // Lower Ro2 A
- June 6: Lower Finals
- June 7: Grand Finals
Schedule - Playoffs (Gold) - Updated April 22, 2020
- February 22: Upper Ro64
- February 29: Upper Ro32 // Lower Ro32 A
- March 1: Upper Ro16 // Lower Ro32 B
- March 7: Lower Ro16 A
- March 8: Upper Ro8 // Lower Ro16 B
- March 14: Lower Ro8 A
- March 15: Upper Ro4 // Lower Ro8 B
- May 2: Lower Ro4 A
- May 10: Upper Finals // Lower Ro4 B
- May 17: Lower Ro2 A
- May 23: Lower Finals
- June 6: Grand Finals
Schedule - CLoL 'Preseason'
- October 12: Match 1
- October 19: Match 2
- October 26: Match 3
- November 2: Match 4
- November 9: Match 5
- November 16: Ro64 and Ro32
- November 23: Ro16 and Ro8
- December 7: Ro4 and Ro2
Note: "A" lower rounds are the first and "B" lower rounds are the second on the bracket, as there are always two rounds with the same amount of teams in the lower bracket.
Prize Pool (Star League) - Updated May 1, 2020
- Total: $50,000
- 1st - 8th: $5,750
- 9th-12th: $600
- 13th-16th: $400
Prize Pool (Open League)
- 1st: 5x keyboards
- 2nd: 5x headsets
Tips for New Coordinators and Teams
Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:
1. Read the rules
Carefully. Rules are very important for creating a smooth experience!
2. Pick a responsible coordinator
This is the person who will submit lineups/reports on time, file disputes for forfeits or cheating accusations, and communicate with other coordinators and CSL admins on your behalf on a weekly basis; coordinators will also be responsible for making sure all team members are eligible under the rules. Coordinators must have a Discord name attached to their CSL profile, since Discord is where most communcation between teams will take place. See section "Administrative Rules" below for additional details. You don't want to incur penalties because your coordinator is disorganized or forgetful!
3. Know that not all teams are flexible
The default time for CSL matches is set for Saturday 12:00pm Pacific (and Sunday 12:00pm Pacific for the second weekly lower bracket matches). Most of the time our teams are friendly and can reschedule, but you may run up against a team that also has other obligations and cannot. Sign your team up for this league knowing that you will have to set aside time on Saturday afternoons.
The following are the official rules of the CSL League of Legends league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.
- Coordinators are responsible for ensuring that all members of the team follow the guidelines outlined in the section: player eligibility
- Each team must belong to an accredited college or university with a physical address (online universities are ineligible). The university must offer at least a 2-year degree program
- All teams must have a minimum of 5 players who are all students at the same university. There is no maximum number of players per team
- If a school has a TOTAL population of less than approximately 5,000, a player may request to join a nearby, affiliated university's team, as a combined team. All such requests will be evaluated by CSL administrators on a case-by-case basis and any exceptions must be renewed on an annual basis. All requests must include evidence of the total student population and a direct affiliation between the two institutions
- Examples of direct affiliation include but are not limited to: a community college's direct 1:1 feeder/transfer program, an applicable shared academic degree program, or a shared varsity athletics program
- The type of affiliation will determine the scope of the approved combined team, meaning that full affiliation across the entire school will allow all students to combine, whereas affiliation for one specific academic program will only allow those applicable students to combine
- Regional or satellite campuses of a university are counted as different schools by default, since most act as their own degree-granting institution/legal entity, but may apply for a combined team if the requirements are met
- 2-year schools such as community and technical colleges are more likely to be counted as one entity, since many act as one combined degree-granting institution/legal entity, and as such, combined teams between different campus locations within that 2-year school may have an increased total combined population limit of approximately 20,000 between the campuses
- Other factors of determination include, but are not limited to: the student's level of skill, the possibility of forming a team at his or her university, the average skill of the neighboring university, and the potential of rule-abuse. Please send an email to [email protected] with all required relevant information when requesting an exception
- Procedural note: when sending us an email regarding player exceptions, please make sure to include links to your school’s enrollment numbers, any affiliation with the school you’re looking to join, your own in-game profiles, and any additional information you may think is necessary. We will ignore emails that do not present at least the minimum information required here
- Procedural note 2: Having a school-affiliation and a population of less than 5,000 does not mean we will accept your exception request! These benchmarks are simply for us to consider the exception. Please understand that - everything needs to be approved via email by us first!
- Each player must be currently enrolled in their university with a valid university email address, taking full time courses, and in good standing
- Players must be registered as current students at their team's school unless approved under a combined team; see section: team eligibility
- Each player must be enrolled as a student with a full time course load for each academic term the season takes place (generally a minimum of 12 credit hours or 3-4 classes for undergrads, depending on the university's requirements). Graduate students are eligible to participate as long as they meet the full time status requirements of their university and program (likely less credits/classes required, or possibly even none on a research track!)
- One-time exceptions to this rule for part time students are possible for high performing students with an academic history of full time course loads for at least one full school year, and having no prior part time status or other issues (recurring issues are not eligible); please email [email protected] with relevant information about your situation to get approved to participate; exception requests should be made BEFORE the player in question plays in a match
- Players graduating during the school year season do not have to meet the full time credit requirement if they need less than required amount to graduate, they only need to be part time status, as long as they have been full time for their entire academic history (and in good standing), and they will also continue to be eligible to participate for the rest of the current season if they graduate in the middle of the school year; contact [email protected] if clarification is needed
- Players must be in "good standing" or equivalent, as defined by their university/program (generally 2.0 term GPA) for the duration of the season; standing at the beginning of the season is based on the previous academic term. Students on academic probation, leave of absence, or any circumstances other than the norm of taking enough classes and passing, are unable to play in CSL until they return to good standing. Players found in violation of this rule are subject to penalties. See section: penalties
- Players must be registered with valid Summoner IDs; players must add and verify their Summoner Names on their CSL profile
- Barcode IDs and any other offensive names are not allowed. Players with disallowed names may be asked to change their names. Failure to have updated information will result in penalties. See section: penalties
- Player registration is open throughout the regular season. After the start of each team's last regular season match, their roster will officially LOCK and no new players may be added.
- Players can only play for one school; players on dual enrollment may not play for multiple schools and must be approved by tournament admins
- In the case of a school transfer, if a player has already played in the current season, they must be reviewed and be approved by the tournament admins at their discretion. Players who have not played a match in the current season will be automatically approved
- If a player continues to play under their original school without explicit approval, they will be counted as an illegal player and may be subject to penalties. See section: penalties
- Players cannot be suspended by CSL for previous infractions outside of the CSL.
- With the exception of Fortnite, players may only actively play in one (1) CSL league at any time (League of Legends, Rocket League, etc.), though they may play as a substitute in another CSL league during the regular season. Substitutions across leagues will count towards a team's limit of five (5) substitutions.
- CSL staff may request and check transcripts/academic files of all players at any time during the season. Failure to provide proof of education will result in penalties. See section: penalties
Regular Season Format
- Schools can elect to have their teams participate in either Star League, Open League, or Gold League. A school can field teams for either or all divisions, but are limited to one Star League team with priority entry given to official varsity/club teams; there is no team limit for Open or Gold. Participants may only play for one LoL team for the duration of the season (complying with Substition/Player Movement rules listed below)
- The CLoL 'preseason' which is specifically set up to allow teams to test different rosters will supercede the above rule and allow teams to use members from their teams in other divisions
- Gold will be limited to SoloQ Gold and under players; players who are Platinum or higher, or are promoted to Platinum during the season are not eligible to compete. Players who are unranked or ranked in FlexQ only are also not eligible to compete. If ranked in both SoloQ and FlexQ, both ranks may not be above Gold
- If your opponent has a player that is platinum or higher, let us know and we will remove the player; if you play out a series before reporting the illegal player, the result will stand
- CSL will organize teams into (roughly) geographical round robin conferences, with the top teams advancing to the playoffs
Playoffs and Tie Breakers
- The top three (3) teams per conference for Star League, five (5) teams per conference for Open League, four (4) teams per conference for Gold League, and two (2) teams per conference for CLoL Preseason will qualify for the Playoffs. In some cases additional top-performing teams may qualify, based on the criteria below.
- Seeding for playoffs is based on performance during the regular season with all groups mixed together for the playoff bracket.
- In the playoffs, the same rules and procedures as during the regular season will apply except for lower bracket match format. The upper bracket is best of three and the lower bracket is best of three with up to two matches per week
- To determine the top performing regular season teams we rank the following criteria:
- Match record (defined by total matches won - total matches lost)
- Set differential, if applicable (defined by taking the total number of sets won - total number of sets lost). A set is defined as a single game or map within a match or series
- Head-to-head matchup, if applicable
- Number of forfeits and infractions
- Coin toss
- Teams will compete against each other in weekly 5v5 matches throughout the season. A Team of four (4) or fewer players will not be eligible to participate at any point during the season or Playoffs.
- Default times for matches are Saturdays 12:00pm Pacific (and Sunday 12:00pm Pacific for applicable Playoffs matches)
- The form of competition is League of Legends, played on the most recent patch
- Group stage matches are Best of Three in Tournament Draft Mode match using tournament codes; playoff matches are Best of Three upper bracket and lower Best of Three lower bracket. The final match will be Best of Five with the upper bracket team starting 1-0 automatically
- All games are to be played in Tournament Draft Mode using the tournament codes available to coordinators on the match page
- Each match/series will have a single unique tournament code for each game
- After a game has been played, either coordinator can hit the REPORT button and the tournament code will automatically parse the results for each individual game.
- New Champions and/or Champions that have undergone reworks will be automatically restricted for two weeks from their initial release. For example: Champion A was released November 1, so Champion A becomes eligible to be used in all Matches on November 15.
- All live streamed matches must have at least a 5 minute delay, with both teams consenting. PLEASE NOTE: any time a game is streamed there is the potential for cheating
- CSL admins or streamers are the only observers allowed in each game by default. Players have a right to request no observers in a game with the exception of official CSL administrators or casters
- Teams who wish to have additional observers in-game may do so only with the approval of the opposing coordinator. Teams who wish to stream their own games must likewise first get the approval of the opposing coordinator. Teams who allow observers or their own streamers, however, understand the possibility of cheating and will subsequently waive their right to complain about observer cheating or stream cheating
- A match officially broadcast by CSL may not have any other observers, superseding the above mentioned observer rules
- The home team (the team that appears on the left on the match page) takes choice of side. Subsequent games alternate teams with first ban, first pick, and side choice
- Proxy or placeholder picks are not allowed unless both teams agree to allow it; any agreements should be documented for evidence in case of any disputes
- Updated 5/1/2020: Each team is allowed 15 minutes of pause time in a Best of Three match for disconnects and other issues. There is no minimum or maximum time that a pause may last, as long as it does not exceed the allotted 15 minutes. If a team exceeds their allotted pause time they may forfeit the current game, at the discretion of league officials.
- For example, if a team pauses and is able to resume play within one minute, they have 14 minutes of pause time left to use throughout the series. When a team has used 15 minutes of pause time they must resume and will no longer be able to pause a game in progress.
- Interactions should be limited to glhf or related (for STARTING the game), gg, good game or related (for ENDING the game), and general game setup, technical problems, or other game-relevant issues. Teams may speak or otherwise have friendly banter if both sides are amenable, however excessive or bad mannered interactions may result in penalties for the offending player and team. See section: penalties
- All interactions, including but not limited to, chat, PM, emotes, emails, or any other interactions, whether in-game or outside the game, will fall under this rule; to put it simply, if a team tells you to stop interacting with them, your team must cease all interactions, other than for necessary technical-related issues
- Note: Some interactions, i.e. emotes, cannot be turned off during the game. If you think this may be an issue, you must bring it up before game start. Otherwise, you should use your own /mute abilities
- Procedural note: To claim a set win, please request politely: "please stop interacting with us or I am reporting you for an interaction violation," and then do not respond to further provocations by other players
- Other than giving an acknowledgement or one of the allowed interactions above, if the other player continues to interact with your team, your team must leave the game and send us the replay, VOD, or other evidence from the entire game for context in order to claim a forfeit win
- If there is a violation during the game, your team MUST leave the game in order to attempt to claim the forfeit, otherwise the completed results will stand if you finish the game
- Note that interaction violation forfeit requests will be denied if your team does not follow the proper procedures, if your team also uses bad manners yourselves, or if your team is goading the opponent into it, so if you leave the game prematurely/erroneously, your team will end up with the forfeit loss
- IMPORTANT NOTE: Remember, results will stand if you play through the game. If there are problems or issues (lag, chat violations, etc) that call for a regame or forfeit, please pause the game and speak to a CSL admin. If you play through the game, you CANNOT retroactively request regames or forfeits (unless both teams agree on a regame)
- Teams will be allowed 5 substitutions for the entire season; substitutes must come from their CSL team roster or a lower league team (I.E. a player on an Open League team playing for a Star League team)
- Coordinators may make just 1 substitution per match; additional subs may only be made with the express permission of the opposing team. This permission must be documented and submitted as proof for substitution
- Procedural Note: To explain further: a substitution only occurs DURING the match, in between games of the Best of Three series. Teams can use any pairing of 5 players from their roster on any given week. If a player needs to leave after a game, that team may substitute him for another player. Players CANNOT be substituted DURING a game
- There will be limited allowances for players to move UP from an Open League team to a Star League team during the regular season only. A player on an Open League roster may conditionally move up to play in a match for his or her Star League team. Players may NOT move from a Star League team down to an Open League team. Some conditions that may allow an Open player to move to a Star team are:
- There are no other available substitutes and the Open player is required for the Star team to avoid a forfeit loss (NOTE: these player movements also must adhere to substitution rules, I.E. the use of an Open player will count as a substitution)
- Players that start in the Gold League but are promoted to Platinum or higher may move up to an Open League team. This movement may only happen once. Players cannot move down to a Gold League team
- Each team will have a coordinator that is responsible for organizing his or her team, submitting lineups and results, taking accurate screenshots as evidence for forfeits and other issues, and serving as a point of contact with CSL staff and other coordinators. Coordinators must have a Discord name (i.e. PlayerA#1234) attached to their CSL profile, since Discord is where most communcation between teams will take place. Beginning January 18, 2020, if a coordinator has not added a Discord name to their CSL profile and an opposing team's coordinator is not able to reach them, they will risk forfeiting their team's games at the discretion of tournament officials. The coordinator is also responsible for making sure all team members are eligible under the rules.
- The pre-set time for all matches is Saturday at 12:00pm Pacific (and Sunday 12:00pm Pacific for applicable Playoffs matches). Matches must be played at the default time unless both teams agree to play at a different time.
- Normal non-broadcasted regular season Matches during the Fall semester may be rescheduled to any time on or before December 8, 2019, and regular season Matches during the Spring semester may be rescheduled to any time on or before February 16, 2020. Any Matches that have not been completed by the deadlines will be treated as double-forfeits.
- Playoffs matches may be rescheduled, based on the following guidelines only: Matches scheduled for Saturday must be played by 11:59 PM PT on the Saturday that they are scheduled for, and matches scheduled for Sunday must be played by the following Tuesday at 11:59 PM PT. Please follow standard rescheduling procedures. Any Playoffs matches that have not been rescheduled and are unreported at the respective deadline will be treated as double forfeits.
- Procedural note: When agreeing to reschedule a match, email [email protected] with a link to the match page and either a screenshot of the agreement or the opposing coordinator in CC. Once this date and time is agreed to it will be considered the new official match time, and forfeit rules will apply to it
- Teams should meet in the in-game lobby through the tournament code available to coordinators on the specific match page.
- A team that does not show up for a match 15 minutes after the default start time will forfeit the match. Players are given a 3 minute grace period in between sets; a player who is not ready for his specific set within 3 minutes of the previous game ending auto-forfeits
- Procedural note: in order to claim a forfeit win, please click the “request forfeit” button on the match page ON THE CSL WEBSITE, submit your screenshot (if you have multiple, please combine them into one image) and write a brief description to explain the situation. An administrator will then review your request and accept or deny it. If your request is denied, you likely did not show the proper evidence or date/timestamp in your screenshot; check with the tournament admins if clarification is needed
- A team that forfeits more than (2) times may be deemed “inactive” and may have their matches preemptively forfeited at CSL tournament admin discretion. Contact an admin if there are extenuating circumstances
- Match results must be uploaded to the website as soon as possible; even if your match is broadcasted, all teams must still report their matches. All unreported or unfinished/pending matches will result in a loss for BOTH teams after the reporting deadline on the last weekend of each group stage. Unreported playoff matches will result in BOTH teams being removed
- With a tournament code, a coordinator simply needs to hit REPORT on the match page and it will automatically parse all match data, otherwise the winning team will need to report manually
- In the case of a tournament code issue, the WINNING TEAM must report to the tournament admins by email and include: (1) the lineups, roles, and champions played by all five members of BOTH teams, and (2) screenshot evidence of the post-game lobby for EVERY SET. Failure to accurately report games will result in penalties. See section; penalties
- We encourage teams to save replays and screenshots in case disputes need to be resolved. Disputes without replays, screenshots, or other evidence will likely be ignored
- If assistance is needed, please email [email protected]. For live assistance, there will be an admin available on CSL's official DISCORD CHANNEL during the default match time. Click HERE! to download the app and join the CSL channel!
- During the week, CSL will have open "office hours" on our official DISCORD CHANNEL. Mondays 8pm-9pm PST you'll be able to hop on our DISCORD and receive assistance from our admins
- We understand that CSL is a long league and not every team can play every single week. However, repeated forfeits impact the playing experience for all teams, and repeated forfeits may result in removal from the league. If a team is removed from the league because of forfeits (especially in the playoffs), that team will: (a) not be entitled to any refunds if registration fees were paid; and (b) will forfeit any and all prize earnings
- If a team forfeits two matches during the regular season, they will be given an official warning. This warning will be sent via email to the team's coordinator and all players on the roster
- A third forfeit, with no explanation given by the forfeitting team, may result in CSL removing the team from the league. This decision cannot be appealed. If a team is able to provide CSL administrators explanations or specific reasons for their forfeits, that team may be allowed to continue playing
- If your team has been selected for a broadcast your coordinator will be notified via email
- The match will be moved from the default time to a broadcasted time slot. Please check your individual team pages to confirm these changes
- Yes, this is mandatory
- Once you're scheduled for a broadcast you may not move or reschedule the match without the approval of the production director. Doing so or playing ahead of your broadcasted time will result in a forfeit for both teams
- This year we will allow teams to notify us no later than 7 days prior to their broadcast date if they have an issue with the time presented. Any team that cancels later than that 7 day period will be automatically forfeited.(Certain times there will be exceptions, e.x. first couple weeks of the fall, as it's very sudden for those team to prepare/adjust schedules for match times.)
- If your team is planning on dropping out or going inactive please let the production director or one of the admins know asap. Going dark and not saying anything leaves us vulnerable and creates a bad impression of your team/school
- You can view the publicly available broadcast schedule HERE (TBD)
Penalties and Bannable Offenses
- Player verification: a player who fails academic verification by CSL (e.g. on probation, fails to send in files, etc...) will have all of his or her CSL matches overturned. That player will also be banned for the remainder of the CSL season and the following season. If it is found that the coordinator knowingly used an ineligible player upon investigation, the coordinator may be removed from his or her position, or harsher penalties may be levied on the team, on a case by case basis. The team will also forfeit a minimum of 20% of all prizes, but may be higher, depending on the severity of the case as determined by CSL admins
- Addendum: a student who starts the season eligible to play, but ends up on academic probation mid-way through the year will not be allowed to play in any future matches, but his or her previous games will stand as valid. Any such case should be pointed out immediately to CSL administrators. Failure to do so will result in the penalty listed above for any game a player plays after going on probation. Failure to notify CSL administration of such cases will again, result in penalties
- Falsifying records: a player or coordinator found falsifying records, including but not limited to a student’s enrollment or transcript information, will be immediately removed from the league and banned for 1 year. Furthermore, any and all matches played by the player in question will be overturned and all prize money earned by the entire team will be forfeit
- Incorrect Summoner Names: We will send one warning to the COORDINATOR of the team if his or her players are found with incorrect Summoner IDs in their profile. The errors must be corrected before the team’s next match. If the error is not fixed by the time of the team’s next match, said team will receive one game loss, and will continue receiving one loss each week the player's information is not correctly updated. Warnings will start WEEK 1 of the season
- False or incorrect result reporting: Teams who present false or incorrect results will receive one warning. A 2nd warning will result in the reversal of the game(s) in question. A 3rd warning will result in the entire match score being reversed. Any further infractions will result in removal from the league
- Illegal Players: Illegally using a player from another team in the school, or outside the school, whether in the same division or not, will result in a match forfeit penalty, and potentially having the player suspended from ALL activities in CSL and the team removed from the season, depending on the circumstances; CSL admins will determine the adequate punishment for repeat offenders at their discretion. If your opponent is using an illegal player, notify an admin immediately
- Bad manner: Players who use excessive bad manner, insults, or other such related behavior towards another player or admin as determined by CSL staff will be given a single warning. Another instance of excessive bad manner will result in the offending player being banned from the current season. In more extreme cases, a player may be penalized or even banned without warning, permanently, at CSL tournament admin discretion
- Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will be immediately banned from the current season and 1 year thereafter. Furthermore, any and all prize money earned by that player will be forfeit, and all his or her matches reversed. For documentation purposes, prize money earned by an individual will be calculated by taking the team’s winnings divided by the amount of players total (e.g. $10,000 / 6 players)
- If a team that is selected to play a LIVE BROADCAST game fails to show up for its match on schedule, and did not notify us of any scheduling conflicts during the registration period will be subject to ONE warning. A second instance of a team not showing up to a live broadcast slot will result in a forfeit of $150 in any prize money the team wins. This amount will double for each subsequent violation
- If a team qualifies for the live Grand Final and can not attend -- the team will forfeit 2/6 of its total prize money for every member who cannot attend
Fees, Data, and Other Legal Notices
- CSL's League of Legends league is free for the 2019-2020 school year
- As stated above: CSL will collect data from our users, including educational information found on their transcripts. This information is used solely for the purpose of verifying eligibility in CSL. Educational information is kept securely in CSL's files and are retained for a period of 6 months (to see through the conclusion of the league and paying out of prize pools). After this period, the files are permanently destroyed. CSL never retains this information for longer than 6 months
- CSL must collect tax information for all winning teams (W9 forms for American citizens, W8 forms for Canadian citizens). This information is required in order to receive prize payments from CSL. CSL uses these forms for tax purposes only
- After any tournament or league concludes that has prizing attached, CSL will reach out to all winners to collect their information. Teams or players have 30 days to submit the required information to CSL. Failure to submit prize information within 30 days may result in a forfeiture of prize (this will be handled at CSL's discretion)
- At the conclusion of the collection deadline, CSL will process all payments through its finance department. Payments take up to 90 days from this point, pending complete information. If any team or player submits incorrect information, prize payments may be delayed
For any LoL related questions - please feel free to email us at [email protected] or speak to an admin on DISCORD in the LoL Tournament chat.