Season Guide to CSL Spring 2018

League of Legends

General Information

CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. We will be running a Spring league with weekly matches. There will be two divisions: Junior Varsity 1 (open to all teams) and Junior Varsity 2 (open to teams of rank Gold or lower players). During the regular season, teams will play Best of Three’s in a round robin conference, with the top teams advancing to a Best of Three single-elimination playoff bracket.

Summary of Key Points

  • Regular season format is round robin group play, Tournament Draft Mode using tournament codes in a Best of Three
  • Junior Varsity 2 is limited to players ranked Gold or lower; see 'Regular Season Format' for more information
  • In Junior Varsity 1, the top 3 teams in each group and 20 wildcards from the groups of 8 will advance to a Ro128 single elimination playoff bracket
  • In Junior Varsity 2, the top 4 teams in each group and 8 wildcards from the groups of 8 will advance to a Ro96 single elimination playoff bracket, with top teams receiving a first round BYE
  • Teams need (1) a coordinator and (2) a minimum of five unique players; a coordinator may also be a player if eligible

Schedule - First Half

  • January 13: Week 1
  • January 20: Week 2
  • January 27: Week 3
  • February 3: Week 4
  • February 10: Week 5
  • February 17: Week 6
  • February 24: Week 7
  • March 3: Week 8/Reschedule Week
  • **BREAK**

Schedule - Playoffs

  • March 17: Round pending
  • March 24: Round pending
  • March 31: Round pending
  • April 7: Round pending
  • April 14: Round Pending

Prize Pool (Junior Varsity 1)

  • Total: $10,000
  • 1st: $5,000
  • 2nd: $2,500
  • 3rd-4th: $1,250

Tips for New Coordinators and Teams

Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:

1. Read the rules

Carefully. Rules are very important for creating a smooth experience!

2. Pick a responsible coordinator

This is the person who will submit lineups/report on time, file disputes for forfeits or cheating accusations, and communicate with CSL admins on your behalf. You don't want to incur penalties because your coordinator is forgetful!

Know that not all teams are flexible

The default time for CSL matches is set for Saturday 12:00pm Pacific. Most of the time our teams are friendly and can reschedule, but you may run up against a team that also has other obligations and cannot. Sign your team up for this league knowing that you will have to set aside time on Saturday afternoons

Official Rules

The following are the official rules of the CSL League of Legends league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.

Team Eligibility

  • Each team must belong to an accredited college or university with a physical address (online universities are ineligible). The university must offer at least a 2-year degree program
  • All teams must have a minimum of 5 players who are all students at the same university. There is no maximum number of players per team
  • If a school has a TOTAL population of less than approximately 5,000, a player may request to join a nearby, affiliated university's team. All such requests will be evaluated by CSL administrators on a case-by-case basis and any exceptions must be renewed on an annual basis. All requests must include evidence of the total student population and a direct affiliation between the two institutions, such as through a community college's direct 1:1 feeder/transfer program or an applicable shared academic or athletic program
  • Other factors of determination include, but are not limited to: the student's level of skill, the possibility of forming a team at his or her university, the average skill of the neighboring university, and the potential of rule-abuse. Please send an email to [email protected] with all required relevant information when requesting an exception
    • *Procedural note: when sending us an email regarding player exceptions, please make sure to include links to your school’s enrollment numbers, any affiliation with the school you’re looking to join, your own in-game profiles, and any additional information you may think is necessary. We will ignore emails that do not present at least the minimum information required here
    • *Procedural note 2: Having a school-affiliation and a population of less than 5,000 does not mean we will accept your exception request! These benchmarks are simply for us to consider the exception. Please understand that - everything needs to be approved via email by us first!
  • Coordinators are responsible for ensuring that all members of the team follow the guidelines outlined in the section 'PLAYER ELIGIBILITY' below
  • CSL reserves the right to verify transcripts or any proof of education via checking with university authority figures such as Deans, Professors, or any other such person that can verify the authenticity of student records
  • Failure to provide verification to CSL administration will result in disqualification and forfeiture of any and all prize money

Player Eligibility

  • Each player must be currently enrolled in a university with a valid university email address
  • Players must be registered as current students at their team's school unless approved under a combined team; see section: team eligibility
  • Players cannot be suspended by CSL for previous infractions outside of the CSL
  • Players must be registered with valid names, school emails, and Summoner IDs
  • Barcode IDs and any other offensive names are not allowed - players must add and verify their Summoner Name on their CSL profile. Failure to use proper identification will result in penalties. See section; penalties
  • Player registration is open through the regular season. At the end of the last weekend of regular season play, rosters will officially LOCK and no new players may be added
  • Players can only play for one school. Players cannot switch schools during the season, even in the case of a transfer of schools. This means that if players transfer schools mid-season, they should still play for team they registered for at the start of the season
  • Players can only play for one team within a school - there is no movement between teams allowed. For example: A Junior Varsity 2 player cannot sub for a Junior Varsity 2 team. If your opponent is potentially using an illegal player, make sure to check it and contact us if there is an issue. See section: penalties
  • Once a player participates in a match they are considered an active part of that team's roster and may not move to a different one even if they do not plan to play for that team again
  • season, with the above rule being the only exception
  • Each player must be enrolled as a full time student (generally a minimum of 12 credit hours or 3-4 classes for undergrads, depending on the university's requirements). Graduate students are eligible to participate as long as they meet the full time status requirements of their university and program (likely less credits/classes required, or possibly even none on a research track!). Some exceptions to this rule are possible; please email [email protected] with relevant information about your situation to get approved to participate; exception requests should be made BEFORE the player in question plays in a match
  • Players graduating during the school year season do not have to meet the credit requirement if they need less than required amount to graduate, and they will also continue to be eligible to participate for the rest of the current season if they graduate in the middle of the school year; contact [email protected] if clarification is needed
  • Players must be in "good standing" as defined by their university/program to be eligible to participate; students on academic probation/leave of absence/etc are unable to play in CSL. Players found in violation of this rule are subject to penalties. See section: penalties
  • CSL staff may request and check official transcripts of all players who qualify for the playoffs and may ask for these documents at any time during the season. Failure to provide proof of education will result in penalties. See section: penalties

Regular Season Format

  • Teams can participate in either Junior Varsity 1 or Junior Varsity 2. A college or university can field teams for either or both divisions; there is no limit to the number of teams registered per school. Participants may only play for one LoL team for the duration of the season; once they participate in a match, that player will be locked onto that roster for the duration of the season
  • Junior Varsity 2 will be limited to SoloQ Gold and under players; players who are Platinum or higher, or are promoted to Platinum during the season are not eligible to compete. Players who are unranked or ranked in FlexQ only are also not eligible to compete. If ranked in both SoloQ and FlexQ, both ranks may not be above Gold.
    • If your opponent has a player that is platinum or higher, let us know and we will remove the player; if you play out a series before reporting the illegal player, the result will stand
  • The first team to win 2 sets in a regular season match earns a MATCH win

Playoffs and Tie Breakers

  • In Junior Varsity 1, the top 3 teams in each group and 20 wildcards from the groups of 8 will advance to a Ro128 single elimination playoff bracket
  • In Junior Varsity 2, the top 4 teams in each group and 8 wildcards from the groups of 8 will advance to a Ro96 single elimination playoff bracket, with top teams receiving a first round BYE
  • In the playoffs, the same rules and procedures as during the regular season will apply except the expanded match format
  • To determine the top performing regular season teams we rank the following criteria:
    • Match record (defined by total matches won - total matches lost)
    • Individual set differential (defined by taking the total number of sets won - total number of sets lost). A set is defined as a game within a series/match
    • Head-to-head matchup, if applicable
  • In the case of a team being tied in both match score and set differential and no head-to-head result is available, the teams will play a in a tiebreaker round which will be a series of matches between the tied teams, played with the regular season CSL format to determine placing
  • Tiebreaker games are ONLY played if the result will impact priority seeding positions (defined as a seed which grants a first round BYE vs not receiving a BYE, or a seed granting a playoff spot versus not granting a playoff spot)
  • Ties that DO NOT affect priority seeding positions (e.g. if two teams are tied for the 12th and 13th seed) will be decided by coin toss rather than tiebreaker games

Match Format

  • Teams will compete against each other in one weekly match throughout the season
  • Default times for matches are Saturdays 12:00pm Pacific
  • The form of competition is League of Legends, played on the most recent patch
  • Each group stage and playoff match is a Best of Three in Tournament Draft Mode match using tournament codes. Please see here for more information on tournament codes.

Gameplay Rules

  • All games are to be played in Tournament Draft Mode using the tournament codes available to coordinators on the match page; wait a couple of minutes after each set in order for the system to pull the results/stats and auto-generate the tournament code for the next set
  • All live streamed matches must have at least 3 minute delay, with both teams consenting. PLEASE NOTE: any time a game is streamed there is the potential for cheating
  • CSL admins, streamers, or team coordinators are the only observers allowed in each game. Players however, have a right to request no observers in a game with the exception of official CSL administrators or casters
  • Teams who wish to have additional observers in-game may do so only with the approval of the opposing coordinator. Teams who wish to stream their own games must likewise first get the approval of the opposing coordinator. Teams who allow observers or their own streamers, however, understand the possibility of cheating and will subsequently waive their right to complain about observer cheating or stream cheating
  • A match officially broadcast by CSL may not have any other observers, superseding the above mentioned observer rules
  • Team captains must function as the banning player, which means they must be at the top of the team's list in the game lobby. They do not have to be the team coordinator. Substitute captains must be appointed in the event the registered team captain cannot be present
  • Chat/PM should be limited to glhf or related(for STARTING the game) and gg, good game or related (for ENDING the game). Excessive or bad mannered chat/PM may result in penalties for the offending player. See section: penalties
    • Procedural note: To claim a set win, please request politely: "please stop chatting or I am reporting you for a chatting violation," and then do not respond to further provocations by other players. If the other player continues to chat and BM (Bad Manner), it would be perfectly acceptable to, at that point, leave the game and send us the unfinished game replay to claim a win
  • Each team is allowed three pauses in the Best of Three match for disconnects and other issues. Each pause is allowed to last up to a maximum of 5 minutes. If one pause lasts under five minutes, you do not receive "carry-over" time for future pauses. After five minutes, the game must be resumed
  • The home team (the team that appears on the left on the match page) takes choice of side (blue/purple). Subsequent games alternate teams with first ban, first pick, and side
  • IMPORTANT NOTE: Remember, results will stand if you play through the game. If there are problems or issues (lag, chat violations, etc) that call for a regame or forfeit, please pause the game and speak to a CSL admin. If you play through the game, you CANNOT retroactively request regames or forfeits (unless both teams agree on a regame)


  • Teams will be allowed 3 substitutions for the entire season; substitutes must come from their CSL team roster
  • Only 1 substitution is allowed per match. Extra subs must be explicitly allowed by the opposing team and appropriately documented for proof
  • Coordinators may make just 1 substitution per match. Additional subs may only be made with the express permission of the opposing team. This permission must be documented and submitted as proof for substitution
    • Procedural Note: To explain further: a substitution only occurs DURING the match, in between games of the Best of Three series. Teams can use any pairing of 5 players from their roster on any given week. If a player needs to leave after a game, that team may substitute him for another player. Players CANNOT be substituted during a game

Administrative Rules

  • Each team will have a coordinator that is responsible for organizing his or her team, submitting lineups and results, taking accurate screenshots as evidence for forfeits, and serving as a point of contact with CSL staff and other coordinators.
  • The pre-set time for all matches is Saturday at 12:00pm Pacific. Matches must be played at the default time unless both teams agree to play at a different time. Normal non-broadcasted regular season matches may be rescheduled to any date before or after the default date, through the last week of that group stage; there is also a Reschedule Week specifically set aside to accommodate reschedules if no other date can be agreed upon. No playoff matches may be postponed past the default weekend except for CSL broadcast purposes(exceptions may be granted on a case-by-case basis upon detailed review by CSL administrative staff)
  • Teams should meet in the in-game lobby through the tournament code available to coordinators on the specific match page; there is also a match chat on the CSL website that will automatically open on the day of the match to allow both teams to speak to each other if needed
    • *Procedural note: When agreeing to reschedule a match, both teams must email [email protected] with the agreed upon date and time to confirm or provide applicable evidence of the reschedule. Once this date and time is agreed on it will be considered the new official match time, and forfeit rules will apply to it
  • A team who does not show up for a match 15 minutes after the default start time will forfeit the match. Players are given a 3 minute grace period in between sets; a player who is not ready for his specific set within 3 minutes of the previous game ending auto-forfeits
  • IN ORDER TO CLAIM A FORFEIT WIN: please click the “request forfeit” button on the match page, submit your screenshot (if you have multiple, please combine them into one image) and write a brief description to explain the situation. An administrator will then review your request and accept or deny it. If your request is denied, you likely did not show the proper evidence or timestamp in your screenshot; check with the tournament admins if clarification is needed
  • Match results must be uploaded to the website as soon as possible; even if your match is broadcasted, all teams must still report their matches. This should be done automatically by the tournament code, otherwise the winning team will need to report manually
  • In the case of a tournament code issue, the WINNING TEAM must report to the tournament admins by email and include: (1) the lineups, roles, and champions played by all five members of BOTH teams, and (2) screenshot evidence of the post-game lobby. Failure to accurately report games will result in penalties. See section; penalties
  • All unreported or unfinished/pending matches will result in a loss for BOTH teams after the reporting deadline on the last weekend of each group stage. Unreported playoff matches will result in BOTH teams being removed
  • In order to report your game, the WINNING PLAYER/COORDINATOR MUST: (1) add the lineups, roles, and heroes played by all five members of BOTH teams, and (2) submit screenshots of the victory screens. Failure to accurately report games will result in the penalties. See section; penalties
  • We encourage teams to save screenshots in case disputes need to be resolved. Disputes without replays, screenshots, or other evidence will likely be ignored
  • Teams can meet in the chat channel CSL in-game, or set their own channels. The channel CSL will always be the default channel
  • If assistance is needed, please email [email protected]. For live assistance, there will be an admin available on CSL's official DISCORD CHANNEL. Click HERE! to download the app and join the CSL channel!
  • During the week, CSL will have open "office hours" on our official DISCORD CHANNEL. Every Weds at 5pm to 6pm PST/8pm to 9pm EST you'll be able to hop on our DISCORD and receive assistance from our admins

Penalties and Bannable Offenses

  • Academic probation: a player found to be on academic probation will have all of his CSL matches overturned. That player will also be banned for the remainder of the CSL season and the following season. If it is found that the coordinator knowingly used a player on academic probation upon investigation, the coordinator may be removed from his or her position, or harsher penalties may be levied on the team, on a case by case basis
    • Addendum: a student who starts the season eligible to play, but ends up on academic probation mid-way through the year will not be allowed to play in any future matches, but his or her previous games will stand as valid. Any such case should be pointed out immediately to CSL administrators. Failure to do so will result in the penalty listed above for any game a player plays after going on probation. Failure to notify CSL administration of such cases will again, result in penalties
  • Falsifying records: a player or coordinator found falsifying records, including but not limited to a student’s enrollment or transcript information, will be immediately removed from the league and banned for 1 year. Furthermore, any and all matches played by the player in question will be overturned and all prize money earned by the entire team will be forfeit
  • Incorrect Summoner Names: We will send one warning to the COORDINATOR of the school if his or her players’ are found with incorrect Summoner IDs in their profile. The errors must be corrected before the team’s next match. If the error is not fixed by the time of the team’s next match, said team will receive one game loss, and will continue receiving one loss each week the player's information is not correctly updated. Warnings will start WEEK 1 of the season
  • False or incorrect result reporting: Coordinators who present false or incorrect results will receive one warning. A 2nd warning will result in the reversal of the game(s) in question. A 3rd warning will result in the entire match score being reversed. Any further infractions will result in removal from the league
  • Players can only be an active player on ONE LoL team. Illegally using a player from another LoL team, whether in the same division or not, will result in a match forfeit penalty, and potentially having the player suspended from ALL activities in CSL and the team removed from the season, depending on the circumstances; CSL admins will determine the adequate punishment for repeat offenders at their discretion. If your opponent is using an illegal player, notify an admin immediately
  • Bad manner: Players who use excessive bad manner, insults, or such related behavior as determined by CSL staff will be given two warnings. A third instance of excessive bad manner will result in the offending player being banned from the current season. While determining bad manner is subjective - we generally only consider bad manner if it is aimed directly at a player, administrator, or done in-game
  • Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will be immediately banned from the current season and 1 year thereafter. Furthermore, any and all prize money earned by that player will be forfeit, and all his or her matches reversed. For documentation purposes, prize money earned by an individual will be calculated by taking the team’s winnings divided by the amount of players total (e.g. $10,000 / 6 players)
  • If a team that is selected to play a LIVE BROADCAST game fails to show up for its match on schedule, and did not notify us of any scheduling conflcits during the registration period will be subject to ONE warning. A second instance of a team not showing up to a Monday or Friday live broadcast slot will result in a forfeit of $150 in any prize money the team wins. This amount will double for each subsequent violation
  • If a team qualifies for the live Grand Final and can not attend -- the team will forfeit 2/6 of its total prize money for every member who cannot attend

For any League of Legends related questions - please feel free to email us at [email protected] or speak to an admin live during office hours on DISCORD in the League of Legends Tournament chat every Weds 5pm to 6pm PST/8pm to 9pm EST