Season Guide to CSL Summer 2018
CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. This is a season guide for Overwatch. We will be running a series of independent one-day tournaments throughout the Summer. Each tournament will consist of a double elimination bracket (maximum cap of 16 teams), with the winner's bracket being Best of Three, the loser's bracket being Best of One, and the finals being Best of Five with the winner's bracket team starting at 1-0.
Summary of Key Points
- There will be a series of independent one-day tournaments with continuous play
- Each tournament will be double elimination (winner's Best of Three, loser's Best of One, finals Best of Five with winner's team starting at 1-0) with a max cap of 16 teams
- Teams need (1) a coordinator and (2) a minimum of six unique players; a coordinator may also be a player if eligible
- Tournament #1: June 2
- Tournament #2: June 23
- Tournament #3: July 14
- Tournament #4: Aug 4
- Tournament #5: Aug 25
Tips for New Coordinators and Teams
Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:
1. Read the rules
Carefully. Rules are very important for creating a smooth experience!
2. Pick a responsible coordinator
This is the person who will submit lineups/report on time, file disputes for forfeits or cheating accusations, and communicate with CSL admins on your behalf. You don't want to incur penalties because your coordinator is forgetful!
The following are the official rules of the CSL Overwatch league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.
- Each team must belong to an accredited college or university with a physical address (online universities are ineligible). The university must offer at least a 2-year degree program
- All teams must have a minimum of 6 players who are all students at the same university. There is no maximum number of players per team.
- If a school or university has a population of less than 5,000, a player may request to join a nearby, affiliated university's team. All such requests will be evaluated by CSL administrators on a case-by-case basis and any exceptions must be renewed on an annual basis.
- Factors of determination include, but are not limited to: the student's level of skill, the possibility of forming a team at his or her university, the average skill of the neighboring university, and the potential of rule-abuse. Please send an email to [email protected] with relevant information when requesting an exception.
- Coordinators are responsible for ensuring that all members of the team follow the guidelines outlined in the section 'PLAYER ELIGIBILITY' below.
- CSL reserves the right to verify transcripts or any proof of education via checking with university authority figures such as Deans, Professors, or any other such person that can verify the authenticity of student records.
- Failure to provide verification to CSL administration will result in disqualification and forfeiture of any and all prize money
- *Procedural note: when sending us an email regarding player exceptions, please make sure to include links to your school’s enrollment numbers, any affiliation with the school you’re looking to join, your own in-game profiles, and any additional information you may think is necessary. We will ignore emails that do not present at least the minimum information required here.
- *Procedural note 2: Having a school-affiliation and a population of less than 5,000 does not mean we will accept your exception request! These benchmarks are simply for us to consider the exception. Please understand that - everything needs to be approved via email by us first!
- Each player must be currently enrolled in a university with a valid university email address.
- Players NOT registered as current students can be considered for eligibility under special circumstances on a case-by-case basis. Exceptions can typically be made for players from especially small schools, with a total student population of less than 5000, and that are affiliated with larger universities, such as a community college with a direct feeder program to a nearby 4-year university. All such requests need to be emailed to [email protected] and APPROVED via email by an administrator.
- Players cannot be suspended by CSL for previous infractions outside of the CSL.
- Players must be registered with valid names, school emails, and Battletags.
- Barcode IDs and any other offensive names are not allowed - players must use their primary Battle.net ID for participation in CSL. If a player’s primary ID happens to be a barcode, that player must choose a name to use for the competition. Failure to have updated information will result in penalties. See section: penalties
- Players can only play for one school; players on dual enrollment may not play for multiple schools and must be approved by tournament admins
- In the case of a school transfer, if a player has already played in the current season, they must reviewed and be approved by the tournament admins at their discretion. Players who have not played a match in the current season will be automatically approved
- If a player continues to play under their original school without explicit approval, they will be counted as an illegal player and may be subject to penalties. See section: penalties
- Students on academic probation are unable to play in CSL. Players found in violation of this rule are subject to penalties. See section: penalties
- Each player must be enrolled as a current full time student with a full time course load in the current quarter/semester term(s) in which the competition takes place in (a minimum of 12 credit hours, or 3-4 classes, depending on the university's requirements). Some exceptions to this rule are possible; please email [email protected] with relevant information about your situation to get approved to participate
- Players who were eligible for the duration of the 2017-2018 school year, including recent graduates, are eligible to compete during the following Summer
- CSL staff may request and check official transcripts of all players any time during the season. Failure to provide proof of education will result in penalties. See section: penalties
- Each of the 5 tournaments is considered an independent event and teams may register for as many as desired
- Schools may have multiple teams registered for the tournaments, but participants may only play for one Overwatch team for the duration of a tournament
- The first team to win 3 sets in a Best of Five match, 2 sets in a Best of Three match, or 1 set in a Best of One match, earns a MATCH win
- Teams will compete against each other in each one-day tournament in a double elimination bracket with continuous play
- Default tournament start time is Saturday 12:00pm Pacific; all subsequent rounds should be played out continuously
- The form of competition is Overwatch, played on the current patch
- The format of each match is Best of Three for the winner's bracket and Best of One for the loser's bracket, with the finals being Best of Five with the winner's team starting at 1-0, preset first map and Bo3 tiebreaker control map, with the losing team selecting the next map in the match from a different map type
- No map type or specific map may be reused within a match, including the first and tiebreaker maps
- Map Rotation - After a Game
- Return to Lobby - After a Game
- Select the 'NONE' button on the top right corner
- Set the map you are playing on to to 'ON'
- Leave all heroes to default settings
- Hero Roster: Turn any banned heroes to 'OFF'
- All other unmentioned settings will be left as default
- All games will take place on the North American Battle.net server
- A team may request a pause only for technical issues; the team that controls the lobby must still request the pause to give the opposing team a fair warning, and include the reason for the pause before or immediately after pausing. Default pause hotkey is CTRL+SHIFT+"="
- Each team has a maximum of 3 pauses per match, up to 5 minutes each; if a team does not unpause in time, they immediately use their next pause and add up to 5 minutes to the current pause timer. If a team has no pauses left or the pause timer runs out, they are forced to continue to play it out or forfeit the current map
- All live streamed matches must have at least 3 minute delay, with both teams consenting. PLEASE NOTE: any time a game is streamed there is the potential for cheating.
- CSL admins, streamers, or team coordinators are the only observers allowed in each game. Players, however, have a right to request no observers in a game with the exception of official CSL administrators or casters
- A match officially broadcast by CSL may not have any other observers, superseding the above mentioned observer rules
- Interactions should be limited to glhf or related (for STARTING the game), gg, good game or related (for ENDING the game), and general game set up, technical problems, or other game-relevant issues. Excessive or bad mannered interactions may result in penalties for the offending player and team. See section: penalties
- All interactions, including but not limited to, chat, PM, emotes, emails, or any other interactions, whether in-game or outside the game, will fall under this rule; to put it simply, if a team tells you to stop interacting with them, your team must cease all interactions, other than for necessary technical-related issues
- Procedural note: To claim a set win, please request politely: "please stop interacting with us or I am reporting you for an interaction violation," and then do not respond to further provocations by other players. If the other player continues to interact with your team, it would be perfectly acceptable to, at that point, leave the game and send us the replay, VOD, or other evidence to claim a win
- Note that violation forfeit requests will be denied if your team does not follow the proper procedures, your team also uses bad manners yourselves, or if your team is goading the opponents into it
- IMPORTANT NOTE: Remember, results will stand if you play through the game. If there are problems or issues (lag, chat violations, etc) that call for a regame or forfeit, please pause the game and speak to a CSL admin. If you play through the game, you CANNOT retroactively request regames or forfeits (unless both teams agree on a regame)
- Each team will have a coordinator that is responsible for organizing his or her team, submitting lineups and results, taking accurate screenshots as evidence for forfeits, and serving as a point of contact with CSL staff and other coordinators
- The start time for each tournament is 12:00pm Pacific on Saturday; each subsequent round is to be played out continuously as results come in
- A team who does not show up for a match 15 minutes after the default start time will forfeit the match. Players are given a 3 minute grace period in between sets; a player who is not ready for his specific set within 3 minutes of the previous game ending auto-forfeits
- IN ORDER TO CLAIM A FORFEIT WIN: please click the "request forfeit" button on the match page ON THE CSL WEBSITE, submit your screenshot (if you have multiple, please combine them into one image) and write a brief description to explain the situation. An administrator will then review your request and accept or deny it. If your request is denied, CSL will contact you with an explanation and arrange a time for the match to be played
- Match results must be uploaded to the website immediately after the match is played. A first instance of late reports will cause a warning, a second instance will result in the late-reported matches being considered null (0-0 for both teams), and a third instance will result in one loss added to the team's record (0-3 replaces the match results for both teams). This rule will be strictly enforced this season
- In order to report your game, the WINNING PLAYER/COORDINATOR MUST: (1) select the players and map used, and (2) submit a screenshot of the victory screen for each set. Failure to accurately report games will result in the penalties. See section; penalties
- All screenshots should be kept in case disputes need to be resolved. Disputes without screenshots will likely be ignored
- If assistance is needed, please email [email protected]. For live assistance, there will be an admin available on CSL's official DISCORD CHANNEL during each tournament. Click HERE! to download the app and join the CSL channel!
Penalties and Bannable Offenses
- Academic probation: a player found to be on academic probation will have all of his CSL matches overturned. That player will also be banned for the remainder of the CSL season and the following season. If it is found that the coordinator knowingly used a player on academic probation upon investigation, the coordinator may be removed from his or her position, or harsher penalties may be levied on the team, on a case by case basis
- Addendum: a student who starts the season eligible to play, but ends up on academic probation mid-way through the year will not be allowed to play in any future matches, but his or her previous games will stand as valid. Any such case should be pointed out immediately to CSL administrators. Failure to do so will result in the penalty listed above for any game a player plays after going on probation. Failure to notify CSL administration of such cases will again, result in penalties
- Falsifying records: a player or coordinator found falsifying records, including but not limited to a student’s enrollment or transcript information, will be immediately removed from the league and banned for 1 year. Furthermore, any and all matches played by the player in question will be overturned and all prize money earned by the entire team will be forfeit
- Incorrect Battletag information: No warnings will be given; a player with incorrect information due to typo or name changing will receive a set forfeit loss after the lineup draw is revealed and the issue brought to us by the opposing team.
- False or incorrect result reporting: Teams who upload false or incorrect results will receive one warning. A 2nd warning will result in the reversal of the game(s) in question. A 3rd warning will result in the entire match score being reversed. Any further infractions will result in removal from the league
- Bad manner: Players who use excessive bad manner, insults, or such related behavior as determined by CSL staff will be given two warnings. A third instance of excessive bad manner will result in the offending player being banned from the current season. While determining bad manner is subjective - we generally only consider bad manner if it is aimed directly at a player, administrator, or done in-game
- Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will be immediately banned from the current season and 1 year thereafter. Furthermore, any and all prize money earned by that player will be forfeit, and all his or her matches reversed. For documentation purposes, prize money earned by an individual will be calculated by taking the team’s winnings divided by the amount of players total (e.g. $10,000 / 6 players)
For any Overwatch related questions - please feel free to email us at [email protected] or speak to an admin live during each tournament on DISCORD in the OW Tournament Help chat