quake Rules

Season Guide to CSL Spring - Summer 2018

Quake Champions

General Information

CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. We will be running a Spring-Summer league with weekly matches. During the regular season, teams will play Best of Three's in a round robin conference, with the top teams advancing to a Best of Three single-elimination playoff bracket; the first map within each match will be predetermined, with the loser of each map selecting the next map in the match (no map may be reused). The final two teams will advance to play out the finals live at QuakeCon 2018.

Summary of Key Points

Schedule - Regular Season

Schedule - Playoffs

Prize Pool

Tips for New Coordinators and Teams

Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:

1. Read the rules

Carefully. Rules are very important for creating a smooth experience!

2. Pick a responsible coordinator

This is the person who will submit lineups/report on time, file disputes for forfeits or cheating accusations, and communicate with CSL admins on your behalf. You don't want to incur penalties because your coordinator is forgetful!

3. Know that not all teams are flexible

The default time for CSL matches is set for Saturday 12:00pm Pacific. Most of the time our teams are friendly and can reschedule, but you may run up against a team that also has other obligations and cannot. Sign your team up for this league knowing that you will have to set aside time on Saturday afternoons

Official Rules

The following are the official rules of the CSL Quake Champions league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.

Team Eligibility

Player Eligibility

Regular Season Format

Playoffs and Tie Breakers

Match Format

In-Game Settings and Rules


The first map for each match will be predetermined, with the loser of each map selecting the next map in the match, from any map in the map pool that has not already been used (no maps may be reused within a match)

Map Pool:

Gameplay Rules

Administrative Rules

Penalties and Bannable Offenses

For any Quake Champions related questions - please feel free to email us at [email protected] or speak to an admin live at the default match time on DISCORD in the Quake Tournament chat